![]() The total Reconnaissance of all divisions involved in a battle is compared to the total Reconnaissance of all opposing divisions.The mean average Recovery Rate of all units in the division.This number is added to the base recovery for all divisions determined by their current supply status.Organization recovered per in-game hour.Armored divisions should include a significant motorized or mechanized infantry presence if you want them to survive. The mean average Organization of all units in the division.A unit at 0 Organization cannot fight and will automatically retreat if attacked.Moving and fighting reduces a division's Organization, while staying in one place without combat replenishes it.Tanks have a very low HP, relying on their armor to avoid damage. ![]() ![]() The total combined HP of all units in the division.A division reduced to 0 HP is destroyed permanently.As long as a division has HP left, it can eventually recover to full strength as long as it is supplied with manpower and equipment.A division's combat effectiveness is proportional to its remaining HP.The total amount of damage a division can take before being destroyed.A division composed of tanks and motorized infantry with a single unit of leg infantry will move at walking speed (4kph).A division's Max Speed is always restricted to the lowest speed among its units.Determines how quickly the division can get over land from one place to another on the map.
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